Afterhours
Minecraft, Discord, tickets, moderasjon, ranks, store, bots, status og egne game modes.
Minecraft, Discord, tickets, moderasjon, ranks, store, bots, status og egne game modes.
Pterodactyl, noder, DNS, SSL, supportflyt og hosting-oppsett rundt game servers og web.
Hub, SkyWars, BedWars, BWFFA, Practice, KitPvP, Frontline/RBW og egne Java-plugins.
Setup, tickets, transcripts, moderation, role sync, store/ranks og Components V2 panels.
Proxy core, hub core, BedWars FFA, webpanel, database og resourcepack/gui arbeid.
Region proxy/router, stats, Discord bridge, rank seeding, databaser og migrering.
KitPvP, player linking, database-state og infrastruktur for PvP-nettverk.
Verktøy, dashboards, game tech, web apps, Discord tooling og nye produkter.
Cloudflare, Nginx, PM2, MariaDB, Pterodactyl/Wings og live debugging.
The real technology used around Afterhours, H0RII Labs, Minecraft, Discord bots, hosting and web.
Minecraft plugins, Paper/Spigot/BungeeCord, game modes, HubCore, SkyWars and BedWars systems.
Discord.js bots, Components V2 panels, dashboards, automation and frontend effects.
Structured web/app code, dashboards and larger frontend/backend projects.
Scripts, deployment tools, server automation, data checks, DNS/API work and live verification.
MariaDB/MySQL for players, Discord linking, ranks, store, stats, tickets and server state.
Public sites, portfolio, SEO pages, galleries, status pages and static landing pages.
Responsive UI, mobile-first layout, black/white design, motion, particles and animations.
Linux ops, Nginx, PM2, Certbot, Docker, Pterodactyl/Wings and production deploys.